Hello and Happy Spring! Below are some updates regarding upcoming activities, lots of cool stuff coming up with some travel and screenings:
March 23-29 – Ann Arbor Film Festival, I’m participating as a juror and am thrilled to see so much great work and present a solo program.
March 23 – The Invisible World screens at the Cleveland Institute of Art
April 3-9 – I’m in Pittsburgh and It’s Raining screening as part of the Athens International Film and Video Festival
April 5-7 – First Person Cinema – UC Boulder screening, looking forward to mountains!
April 18-20 – Experimental Response Cinema screening in Austin and a visit to Texas State.
May 13-17 – I’m in Pittsburgh and It’s Raining screens as part of Chicago Underground Film Festival.
I’m in Pittsburgh and It’s Raining
I’m honored that I’ve been asked to be a part of the jury for this years Ann Arbor Film Festival. I’m really looking forward to the opportunity to view this amazing program of film and video works. I’m also thrilled to present a selection of my work to this audience. Hope to see you there!
Jesse McLean – Juror Presentation, Wednesday, March 25, 12:15pm
Mike Gibisser and I are presenting a program of works on Friday, March 13, 2015 at Chicago Filmmakers. Show starts at 8:00pm and Mike and I will be in attendance. Hope to see you there!
The show repeats on Wednesday at Columbia College but unfortunately I won’t be in attendance.
I’m happy to announce that I am part of a group show at Hap Gallery in Portland, OR, To Feel What I Am, curated by Iris Williamson and Eileen Isagon Skyers. The show runs from March 5-28 and featuring artists Zoë Burnett, Calos Jiménez Cahua, Jennifer Chan, Valerie Green, Ivan Lozano, Ian Swanson, Tobian Zehntner and myself.
In To Feel What I Am, curators Eileen Isagon Skyers and Iris Williamson take a nuanced approach, cultivating works by artists working with various media to survey the power and failure of communication in a digital age.
The exhibition considers the ways in which digital media meant for connecting people instead disconnects and alters human interaction. Many of the urgencies and demands placed on humans by technology begin to produce a sensation of guilt and failure–what becomes prevalent is the sheer quantity of circulation itself, rather than the content of any message being circulated.
To Feel What I Am explores how the constant dialogue between person and screen both reveals and conceals emotional vulnerabilities below the surface.
Hap has also released an accompanying publication, titled To Feel What I Am, as this month’s Hap Edition. The book includes essays written by Jesse Darling, Jessica Sage, Eileen Isagon Skyers, and Brooke Wendt and art by Zoë Burnett, Johnny Ray Alt, Darren Goins, Christina Humphreys, and Layet Johnson.
The Institute for New Feeling launched its felt book recently with an opening at Spaces Gallery in Cleveland. I have a remedy in the felt book and I encourage you to subscribe and start receiving remedies today!
Image from Institute for New Feeling
Some older work of mine from the Invisible Tracks series got some recent attention in the latest issue of Quarterly West. Nice to see it again, especially after I just discussed it in the Digital America interview.
The Anti-Grand online catalog is up and is fantastic. More information about the exhibition, director’s foreword and curator preface, images plus each artist has either an interview or a short essay about their work on the ‘artists’ page, including another interview with me and Kenta Murakami.
On view January 15 through March 6, 2015, in the Harnett Museum of Art, is the exhibition Anti-Grand: Contemporary Perspectives on Landscape. The exhibition features 24 contemporary, international artists, artists’ collectives and game developers who examine, challenge, and re-define the concept of landscape while simultaneously drawing attention to humanity’s hubristic attempts to relate to, preserve, and manage the natural environment. Through abstraction and simulation, parody and pastiche, the artists explore the ways in which we relate to the land, working in video, installation, video games, and traditional two- and three-dimensional work.